Being employed sucks lol
BSTrace is ray-tracing software.
It can currently render spheres with matte and metallic textures. It can load scene definitions from a TOML file.
Upcoming features will be planes, triangles, and models; dielectrics; and bitmap textures.
BSSynth is audio synthesis software, and potentially a digital signal processing utility.
Currently, it’s not much more than simple tone generators.
The most immediate thing needed is a Fourier transform, which will allow for frequency-based filtering.
BSCalc is a Forth-style calculator application for terminals.
Currently implemented are arithmetic, trigonometry, and a subroutine programmer.
I’d like to add vector algebra to it.
Grugnak’s Castle is my “I want to try recreating cool-looking features from King’s Field” project.
There’s currently tank controls, and I’m currently working on the sword swishing animation with a generated trail.
The Rust bindings for Godot provided by the godot-rust
library are very good.
I’m developing (but not hosting) a “retro-style” video hosting website.
I have big ideas for my stream interactivity stuff. Who knows when that’ll happen though.
When I feel ready.
I miss my PNG creature. I haven’t drawn in years. I want to revive her but she never comes out right. One day the stars will align and I’ll have my creature back. Then I can stream again.